Archive for the ‘Lists’

SPX :: PURCHASED FOR THE STORE

September 16, 2010 By: Heroes Online Category: DISCUSS, Heroes Aren't Hard To Find, Lists, NEWS

Small Press Expo (or SPX) is a yearly comics convention held in Bethesda, MD that focuses on mini-comics and independent creators. I was able to attend the show this past weekend and had a blast! There were tons and tons of awesome books but I was only able to bring back a small (very small) sampling of what SPX had to offer! Be sure and check out these quality minis located in our Fiction/Literature section!

1) Adrift by JP Coovert

2) Blar by Drew Weing

3) Daily Catch: Anthology of Comics featuring Jon Chad, c. frakes, Katherine Roy and Laura Terry

4) Double Click by J. Chris Campbell

5) Mermin #2 (restock), Mermin #3 by Joey Weiser

6) Monster Town by Pranas T. Naujokaitis

7) Papercutter #14 by Tugboat Press featuring Dave Roche, Nate Beaty, Brian Maruca, Jim Rugg and Farrel Dalrymple

8 ) Save Me by J. Chris Campbell

9) Traffic & Weather by Rob Ullman

10) Zak & Sara by Pranas T. Naujokaitis


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HEROESCON :: PURCHASED FOR THE STORE

June 11, 2010 By: Heroes Online Category: DISCUSS, Heroes Aren't Hard To Find, HeroesCon, Lists

Sunday right before the convention closed I ran around like a mad woman trying to pick up some cool stuff for the store. I managed to grab up a few things before everyone packed up. Below is the list of books I purchased!

1) Afrodisiac HC by Jim Rugg and Brian Maruca (restock)

2) Art of Sanford Greene by Sanford Greene

3) Boger #3 and #4 by Mitch Rogers

4) Cars #6 HeroesCon Exclusive Variant

5) DADOES Dust to Dust #1 HeroesCon Exclusive Variant

6) DAR!: A Super Girly Top Secret Comic Diary vol 2 TP by Erika Moen

7) Enquirer Dharbin by Dustin Harbin

8) Freewheel vol 1 TP by Liz Baillie

9) I Will Feast on… by MK Reed

10) Irredeemable #14 HeroesCon Exclusive Variant

11) Last Cigarette by Eraklis Petmezas

12) A Little Book of Art by Jill Thompson

13) Mermin #1 and #2 by Joey Weiser

14) Muppet Show #6 HeroesCon Exclusive Variant

15) Nathan Fox Black & White and Character Flawed by Nathan Fox

16) Never Learn Anything From History by Kate Beaton

17) Night Craft #1 by Jesse Thomas

18) Order of Tales vol 1 TP by Evan Dahm

19) Pappercutter #13

20) Paul Mayberry Sketchbook 2010

21) Phase 7 #7 and #15 by Alec Longstreth

22) Red Moon by David McAdoo

23) Rice Boy TP by Evan Dahm

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FAVE 5 OF 2009 :: #3 :: THE MOURNING STAR VOL. 2

February 16, 2010 By: Dustin Harbin Category: DISCUSS, Lists, Opinion, Reviews

So there have been “Best of 2009″ lists and “Best of the Decade” lists flying around the internet, pretty much since Halloween or so, maybe even earlier. I don’t have time to do a longer list, or a more comprehensive one, but I thought it would be interesting to talk about my five favorite books of 2009. This list is less a “best of,” and more a “my faves;” or rather, the five books that were most important in my comics reading, whether for sheer quality or brain-busting thought-provokitude, or other content or format choices that were impressive or influential on me.

NUMBER THREE: MOURNING STAR VOLUME 2, by Kazimir Strzepek

I’ve made no secret of my love for Kaz Strzepek’s MOURNING STAR series. It’s not hard to explain why–it’s harder to STOP explaining why; there are so many things I love about it. But chief among them is probably that Mourning Star “is what it is,” so to speak. It’s unselfconsciously genre, a sci-fi comic set in some world’s dystopian future, laced pretty liberally with humor, childishness, violence, gore, and a surprising level of subtlety.

It’s got a cast of characters that numbers in the several dozens, none of whom can be depended on to stay living for very long–which by itself creates much of the drama of the book. These are dangerous times, anything can happen, look out for yourself and not much else besides.

When I read Mourning Star Vol 1, I was immediately sort of blown away by the cartooning, by the sheer elan of it–I think when he did the first one, Kaz was like 25 or something, building this giant world with its disaster, a billion characters.. I was like, where did this guy COME from?? But Volume 2 is even better, it’s more mature; if volume 1 was by a guy who had a bunch of ideas and just WENT for it, then volume 2 is obviously by a guy who has a few hundred pages of this story already under his belt. Drawing a couple hundred pages of a comic means an extraordinary amount of time thinking about that comic, you know what I mean?

And it shows–the pacing has been firmed up over the previous book. It’s both faster where it needs to be–especially during the many scenes of violence in the book–and slower in others. On rereading it for this review I was struck at how contemplative some of the sequences are; Kaz somehow makes you care for some of the most apparently amoral characters in the book, choosing to show them in their private moments, their vulnerable moments.

The scene where “bad” guy Dent tells Bachelle the healer–or organ harvester or something, it’s hard to tell–about his worries that his newly damaged eye will keep him out of battle, is one of my favorite parts of the book. Kaz seems to take uncommon pains to keep his characters three-dimensional. It makes the overwhelming DANGER of the story–which takes place on a world half-destroyed, lawless, where anything can happen at any time and no one is going to worry much about you. Despite the cartoonish character designs, by rounding out his characters and keeping them REAL, Kaz infuses the story with real drama.

But despite all this, I’m not really sure that Mourning Star is one of the GREATEST books of 2009–not to slight the book; more that 2009 was an insane year for comics. 2009 for comics was like 1968 for music, there was a ridiculous profusion of comics wealth last year. But Mourning Star was one of the books I found myself coming back to again and again in my thoughts. The way Kaz composes his pages, the simple way his characters interact, the spare dialogue (rarely does a single speech bubble have more than ten words in it), the strange mix of violence and childish humor…

But most of all, and the thing that I think sets Kaz apart not only as a cartoonist but as a storyteller, is the way he approaches worldbuilding in The Mourning Star. As a reader you’re forced to sort of infer much of the shape of things: the only concrete information you’re given is the stark intro at the beginning of each book: “LESS THAN A YEAR AGO OUR WORLD WAS DESTROYED..” etc. Everything past that is supposition: the characters will occasionally reveal parts of the past, what happened, what the world was like before the catastrophe; but they are constantly being shown to be unreliable narrators of their own stories, as each character has their own view of events, and regularly contradicts what he have previously assumed to be the state of affairs.

And Kaz explains very little himself. When he does, it’s something mundane, a background datum, something about some animal or a remembrance of a favorite treat from someone’s childhood. The shape of the world itself is revealed slowly through the action and the often-conflicting accounts of the characters, and it’s fascinating. It’s a sophisticated way to tell a story, especially a COMIC story, where you “see” things as they’re happening (as opposed to prose, where everything is occurring in your imagination to an extent). Kaz manages to tell a story without “showing” us much–by the end of the second volume I’m only slightly more sure of what’s happening than after the first.

This macro storytelling is born out on a micro level in the character of the “Scissors Sniper,” who’s introduced in volume 1 with amnesia, and who bumbles his way through volume 2 without remembering much. In fact, most of what we learn about him is through other characters, who either bear a resemblance to him–see the hooded automaton in the fight scene in the first few images in this post–or know him from the past and are willfully deceiving him for their own gain. He’s like an empty shell of a character, all the best parts of him are on the outside, leaving the inside for the reader to inhabit, and view the rest of the story through his eyes.

The resulting experience is alternately exhilarating and confusing, perfect things for a science-fiction story to be. I wish all genre fiction were so unselfconsciously GENRE; it’s a pure pleasure to read it, and I think of it every time I sit down to draw or think about how to tell my own humble stories. If Mourning Star #2 wasn’t the BEST book of 2009, it certainly was one I thought about constantly, and for my money this is the best possible effect for a piece of art to have.

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FAVE 5 OF 2009 :: #4 :: PLUTO

February 04, 2010 By: Dustin Harbin Category: DISCUSS, Lists, Opinion, Reviews

So there have been “Best of 2009″ lists and “Best of the Decade” lists flying around the internet, pretty much since Halloween or so, maybe even earlier. I don’t have time to do a longer list, or a more comprehensive one, but I thought it would be interesting to talk about my five favorite books of 2009. This list is less a “best of,” and more a “my faves;” or rather, the five books that were most important in my comics reading, whether for sheer quality or brain-busting thought-provokitude, or other content or format choices that were impressive or influential on me.

NUMBER FOUR: PLUTO by Naoki Urasawa

One thing that visual media excel at, especially comics, is playing with genre boundaries. I think it might have something to do with what Scott McCloud calls “closure”: the mind’s interpretation of what is happening between (and often, inside) comics panels, thus creating active engagement between the reader and the comic itself.

It’s almost like a built-in suspension of disbelief: once you are choosing to, again and again on each page, engage with the comic, you are much more likely to accept what’s going on in the story, maybe much more so than in a more “realistic” medium; film, for instance. I have half a theory that this is why superhero comics have endured so long and are accepted so widely by comics readers–after all many of them are about men and women dressing up in bodysuits and flying or shooting beams out of their eyes or dying and being reborn every few years. Being actively engaged in “interpreting” what’s happening in a story maybe gives you an expanded ability to “believe” that story.

Naoki Urasawa‘s Pluto is a reimagining of Osamu Tezuka‘s Astro Boy story, “The Greatest Robot On Earth.” On the surface it’s a sci-fi story, set in a future where robots exist not only as servants, but as citizens with their own inalienable rights (and occasionally as weapons). Within that sci-fi outer shell, the actual story itself is more a whodunit, as super-robot detective Gesicht tries to solve a string of murders of other super-robots and their creators.

But it’s within that whodunit framework that what really drives Pluto lives. The story is animated by its repeated examination of the various robot characters’ humanity. As Gesicht follows the trail of murders, he is also examining his own “programmed” humanity, which seems painted over a deeper, more fundamental psyche buried beneath. Each of the robots in Pluto seem to share a similar struggle: in the spread above, the super-robot North No. 2 is playing the piano as he recalls the slaughter of the previous war. The story’s superrobots were each–with one exception–involved in that war as weapons, and most of them have lived with horrifying memories of wartime atrocities ever since.

But the most interesting example of this “to be or not to be” theme is Astro Boy himself, called “Atom” in the story, as he was in the original Mighty Atom manga, called “Astro Boy” in Western countries. Urasawa underlines Atom’s “Pinocchio” nature by drawing him as a real boy, rather than Tezuka’s more cartoonish robot version. Not only does Atom look like a real little boy, he takes pains to act like one.

But as opposed to this being a part of his programming, it seems more like Atom is trying to approximate a little boy’s life in order to make some sort of sense out of his own, or more properly make sense out of feelings. The scene where Atom cries in the bathroom for Gesicht was really affecting the first time I read it–and throughout the subsequent story I kept coming back to it in my thoughts, as similar themes popped up for each of the robot characters; not to mention the titular Pluto itself.

I want to pause for a second in my aimless theoretical wandering to look at that page in detail, because the cartoonist in me is fascinated by it. I’ve been thinking ab0ut timing in comics a lot lately, due in large part to a passage in Yoshihiro Tatsumi‘s amazing memoir A Drifting Life, where he says:

“A panel with a large image and lots of details is read from corner to corner. The image thus stands still for the duration of the time it takes to be read.

“The time it takes to read a panel can be calculated according to the relative size of the image and the amount of dialogue in it.

“This is the ‘synchronization of panel and time.”

The above spread, where Atom excuses himself from his conversation with Gesicht to go cry in the bathroom, is a masterful example of this idea in action. Remembering that manga are read from right to left, start in the upper right hand corner and see how Urasawa paces this important scene. You have two small (quick) panels with just faces in them, then larger ones as we are meant to slow down and examine the expressions of the characters. Then a larger panel with a lot of detail as Atom gets up–it’s almost a new establishing shot, leading toward the next larger panel where Atom walks away. In a way the two panels, located diagonally on top of each other, are almost the only thing you need to see, with the smaller dialogue panels existing as little more than seasoning.

Then the left-hand page, completely silent, is broken up into six panels, with the largest for last, and maximum time/impact. While the panels leading up to it all seem to exist in the same moment–the “camera” is just moving around the scene–the successive panel breaks slow down the pace of reading leading up to the last panel. If we saw the scene as one single panel with Atom crying, we’d just say “huh” and flip the page. But with this layout we are forced to consider what is happening, and more than that, are shown by the amount of effort put into these moments that they are important.

And, at least to me, this two-page spread is one of the more important of the book, so it feels as if Urasawa has doubly underlined it for us, to ensure that there’s an impact in our minds, even if we do not perceive it until later.

Sorry, I’m digressing. But whoa.

I’m new to Urasawa’s work; Pluto was the first of his books I read, although since I’ve read the fun (but less nuanced) 20th Century Boys, and dipped my toe into his longer work Monster. But Pluto was a book that really opened my eyes up in 2009–not only in terms of story and art, but in a larger sense in terms of manga itself. While I’ve read plenty of manga, I usually stick to the more “grown-up” stuff like Lone Wolf & Cub or Buddha. It’s always been easy for me to sort of eschew a broad swath of manga, lumping it subconsciously into a “for kids” drawer in my head.

But as “sci-fi” or “murder mystery” are just starting points for Pluto, “manga” is just a kind of comics after all–it’s not a different genre, it’s a different form. It’s easy for American comics readers (like me), especially of a pre-manga explosion generation (also me) to discount a lot of manga as being simple or childish or “for kids.” Super dumb, and maybe even vaguely xenophobic in a lot of cases. Pluto is a book that opened my eyes a lot wider in 2009: what starts out on the surface as a retelling of a 50 year-old Astro Boy story is a nuanced work with multiple and successive layers of genre, artifice, and theme that reward deep reading. It’s changed the way I look at manga, not to mention softened me up for more stylized and challenging manga like Tatsumi’s.

And what’s best about Pluto is that (as of this writing), there are still two volumes left (of 8), which I am anticipating like two little Christmases. Delicious manga Christmases.

Other Top 5 of 2009 entries by me:
#5: Popeye Volume 4

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TOP TEN :: Best Comics Artists Ever :: #1 :: Jack Kirby

September 21, 2007 By: Andy Mansell Category: DISCUSS, Lists

Here walked a giant. Besides being one of the great idea men, one of the great innovators (romance comics, kid gang comics, the first direct only sales success, and especially the co-creator of the Marvel universe) Jack Kirby always provided the WOW factor. Look at any comic art today–you see influences of Neal Adams, the Image group, even Milt Caniff, but the guys who made the single and two page spreads his own was Jack Kirby.

Pick up any Marvel Masterworks or Fourth World Omnibus–the art explodes off the page–you stare with gape-jawed awe. Your eye lingers and–back in the day–you had to buy the book.

In the same way Hemingway stated that all American literature derives from one source, Huckleberry Finn, all modern comics derive from what Jack Kirby wrought over his fifty-odd creative years. A lot has been written about Kirby, but here is the simplest way to sum it up. If it weren’t for Kirby’s explosion of creativity in the sixties, I doubt we would all be here today praising comic books.

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TOP TEN :: Best Ever Comics Artists :: #2 :: Steve Ditko

September 21, 2007 By: Shelton Drum Category: DISCUSS, Lists

Most people who know me know that I’m a big Spidey fan. And while I’m also a big fan of Stan Lee, John Romita, and Jack Kirby, there’s only one man that could have made Spider-Man work if you ask me: Steve Ditko. Spider-Man stood out right away in the Marvel universe, because he was so different than all the other characters–he was this nerdy teenager who dressed up in a weird spider costume and fought crime, meanwhile juggling school, girls, and all the other pressures teenagers face. I love Jack Kirby–some stories suggest that Jack Kirby had a lot to do with the initial idea of a “spider man”–but can you imagine Kirby doing a book like that? Steve Ditko brought the kind of energy and imagination to Spider-Man that only he could, not only in the look of Spider-Man, but often in the plotting of the book, and many people say, most of the creation of the character. Only Steve Ditko could make something as crazy sounding as “a teenage crimefighter with the proportionate strength of a spider” not only work, but become an overnight sensation. Steve Ditko only did 38 issues of what many consider the greatest comic ever, but he’s still hailed as one of the greatest comics artists of all time to this very day.
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TOP TEN :: Best Comics Artists Ever :: #3 :: John Romita, Sr.

September 20, 2007 By: Phil Southern Category: DISCUSS, Lists

While Jack Kirby set the style for all modern comics, it was John Romita who established the look. He also had the unenviable position of following the greats of the comics industry: Kirby on Captain America and Fantastic Four, Steve Ditko on Spider-Man, and Wally Wood on Daredevil. I’ve heard many an old school fan decry Romita’s arrival on Amazing Spider-Man, with the seminal issue 39, as the end of the character. How could a romance artist, with the glossy and clean linework, replace a master of oddity and mood! This was quickly replaced with astonishment.

John Romita’s work, influenced by the great Milton Caniff, quickly won over legions of fans, making Spidey the preeminent Marvel superhero. He followed his run as penciler for Spider-Man as the embellisher on Gil Kane’s pencils, perhaps the greatest mesh of graphite and India ink ever produced. He established the popular look of Marvel’s characters in Spider-Man’s daily newspaper strip, and in almost all of their licensed material. Later, as Marvel’s art director, he guided the next generation of artists and continued Marvel’s incomparable “house style”. His hand is seen everywhere on covers from the ‘60’s to the ‘80’s, often offering the subtle changes that move a cover from good to great. John Romita is one of the most influential pencilers, and arguably the greatest inker, that comics has ever seen.

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TOP TEN :: Best Comics Artists Ever :: #4 :: Paul Pope

September 20, 2007 By: Heroes Online Category: DISCUSS, Lists

Paul Pope could best be described as the “rock star” of comics, at least that’s how I describe him. He most well known for his indy titles THB, Heavy Liquid and 100% and recently for Batman: Year 100, which was a more mainstream endeavor.

He fuses Eastern and Western influences into a style that is distinctively his own. His work is gritty and surreal often depicting a futuristic dystopia. The worlds he creates are both scary and beautiful. I love to travel along with the characters to see where the ride will take me. Usually it is a bumpy ride fraught with danger and excitement. Merely describing his work as “action-packed” would be selling it short: it does have a highly intellectual side. A discussion about Paul Pope’s work quickly turns into a conversation about philosophy and politics.

I highly recommend his art book Pulphope. It’s chock full of Popey goodness–he shows a wide range of his works. It even includes a few childhood drawings. Also, it includes essays written by Pope which provide insight into his work. But it is a little on the adult side. Let’s just say he likes to draw the ladies.

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TOP TEN :: Best Comics Artists Ever :: #6 :: Will Eisner

September 19, 2007 By: Dustin Harbin Category: DISCUSS, Lists


What can I say about Will Eisner that hasn’t already been said by people with college degrees? I’ll say one thing–it’s pretty shocking that he’s this low on the list–this is by no means my only disagreement with what our staff’s voting came up with, but I guess that’s the nature of the beast. If Jack Kirby represents the creative spirit and fever of American comics, then Will Eisner is surely the brain, the science, the technique. People forget that The Spirit was cranking away in the 40′s, with some of the most gorgeous page layouts ever in comics, back when most mainstream comics characters were drawn roughly and crudely. By the time Kirby and Stan Lee created Fantastic Four in 1961, The Spirit was already 20 years old!

You can’t understate Jack Kirby’s relentlessly creative output, and the incredible brute energy of his art. But for innovation, it’s Will Eisner all the way; who besides his more famous achievements–including being credited with the creation of the graphic novel–took comics from the Siegel and Shuster adapted newspaper strip style, and developed them into a language and rhythm altogether unique. His storytelling remains peerless even today; besides his enormous influence over nearly every branch of comics, he’s directly inspired many of the graphic novelists and autobiographical cartoonists of the last 30 years. For my money, there may be no more influential cartoonist in the history of the medium–and unlike many of his contemporaries, Will Eisner was not only an incredible draftsman and idea man, but a storyteller first and foremost, a necessity for good comics that is often forgotten.

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TOP TEN :: Best Comics Artist Ever :: #7 :: John Buscema

September 18, 2007 By: Heroes Online Category: DISCUSS, Lists


Penciler John Buscema is best known for his work on Silver Surfer, The Avengers and Conan. But he also worked on Spider-Man, Fantastic Four, and nearly every other Marvel title you can think of. His covers are iconic, especially Silver Surfer #4 where Surfer and Thor are engaged in battle.

After Jack Kirby left Marvel in the 70s Buscema helped to fill the void. He also helped to standardize the way Marvel characters were drawn. He wrote the book on it. Literally. In 1977 Stan Lee and Buscema wrote How To Draw Comics The Marvel Way.

His work is all about epic poses and dynamic compositions. I love the tension and the action in his work. But I think what I love most about Buscema is the way he would draw women. They were glamorous with their big eyes, flowing hair and long legs. I have a secret longing to look like the vixens from the Silver Age of comics. Perhaps one day… (when I grow another 8 inches or so).

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