HEROESCON :: Heroesonline Flickr Page Goes Live!

August 3, 2007 at 3:41 pm By:

Check it, all y’all:
http://www.flickr.com/photos/heroesonline
Now, I’m still working out all the kinks, as far as the order that photos should display in, labels, sets, blah-blah-blah, BUT the page is up, seems to be working, and took a million less years than it would have if I were doing it all the old way, by hand, coding each, etc. Of course, the photos currently up (all by the very generous Gary Corbin) are just the teensiest tip of the photo iceberg, but I’ll continue to update with more, and then gradually start working my way backwards through the history of the show, at least the history I have photo documentation of. And of course I’ll let you know here on the blog whenever I add anything. Enjoy!

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NOW DISCUSS :: Frequently Asked Questions?

July 31, 2007 at 4:11 pm By:


Well, we’re seeing some good discussions break out on the blog here, and I have to assume that will only grow, as you guys notice this new vector of hours and start chiming in. And if there’s any way we can put our customers to work for us, we’re always on the lookout.

To that end: I’m in the middle of totally revamping our website, which will feature all sorts of new hotness, as well as some of the old coolness you’re used to. One of the newer features will be a long-demanded (by Shelton) Frequently Asked Questions page for the convention. Now, while it’ll probably be another month or so before this new website actually sees the light of day, I thought I’d go ahead and start gathering some Questions which may or may not be Frequently Asked right away, for when the time comes.

So: What is it you’re always Frequently Asking? Remember, we do have brains, so we’ll probably be able to figure out most of the obvious ones. What I’m looking for are the weird ones. For instance, “Does HeroesCon have a costume contest?” is one we get a lot. Another might be “Can I get a half-priced parents pass as an advance ticket?” (the answer is No). Et cetera. Lay it on me. And if you’re thinking of asking a “funny” question, no one ever asks those, so don’t bother. I’m talking to you, Daniel.

Now Discuss! (Frequently Asked Questions, not young Daniel.)

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Bob McLeod and Sean Taylor Join HeroesCon ’08 Guest List!

July 30, 2007 at 2:15 pm By:

This just in! Legendary artist Bob McLeod will be returning to Heroes Convention next year. It’s hard to think of an artist with a finer pedigree, or who has worked on more books over the years than Bob. Just a partial list of his credits includes Spider-Man, The Incredible Hulk, Star Wars, X-Men, Fantastic Four, Iron Man, Conan (deep breath), Captain America, GI Joe, Superman, Batman, Wonder Woman… never mind, there’re too many to list here. Anyway, we’re pleased as punch to have him back next year! Also joining the guest list for his first HeroesCon is Sean Taylor, the writer of Gene Simmons Dominatrix and Gene Simmons House of Horror!
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COMICS INDUSTRY :: Rosario Dawson At San Diego Comicon!

July 27, 2007 at 5:05 pm By:

Thanks to Keven Gardner from 12 Gauge Comics for sending us this link to an interview at the San Diego Comicon (going on through Sunday) with our sweetheart Rosario Dawson, who briefly discusses her love of comics, Occult Crimes Taskforce, and even finds time to mention good old HeroesCon!

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REVIEW :: The Invisibles

July 27, 2007 at 2:09 pm By:

by Grant Morrison, art by various

reprinted as THE INVISIBLES, volumes 1-7

reviewed by Dustin Harbin

Okay, listen. My love for Grant Morrison is well-documented. I’ve lost count of how many of you I’ve pushed his books on, or how many times I’ve said how great All-Star Superman is, or pretty much anything he’s done with Frank Quitely is super, etc., blah-blah. I’m on record, okay?

But before Grant Morrison did all this mainstream stuff, he was most famous for his highly eccentric stories in Doom Patrol, Animal Man, and–most notably–The Invisibles. I read the first issue of The Invisibles when it came out way WAY back in the mid-90’s, when I was just a lowly customer: I hated it. I hated it so much, in fact, that I came back to the store and complained to the person who’d sold it to me. I hated it so much that it killed me for Vertigo stuff for years–it wasn’t until former employee/current friend Darin Caudle forced me to read the series years later that it started to grow on me. By the time the series wrapped up a couple of years later, I was a Grant Morrison fan for life.

The Invisibles is easily the most complex, bizarre, mind-blowing, self-referential comic book you’ll ever read. Anything more complex would just be pure computer code. Now, I’ll say up front that this is not the best of Grant Morrison’s stuff: but that’s what’s great about Grant Morrison. He keeps getting better. When he’s focuses that weird beam mind of his, he’s untouchable: WE3, All-Star Superman, etc., are far more gracefully realized. However, The Invisibles is an all-out assault on the senses. I’ve read it maybe three times all the way through, and I STILL am never sure that I know exactly what is going on. Each time you read it you notice more and more layers and levels to things–things are forever happening out of sequence, referring back to things that happened in the first or second issues; there’s time travel backwards and forwards all through the thing–it’s a lot to swallow. On the other hand, The Invisibles still stands as one of the most innovative pieces of periodical comic fiction ever. These read just as well month-to-month as they do as collections, with a constant ebb-and-flow of action, clever twists and cliffhangers, and a level of violence that would make The Punisher blush.

The other thing that would make the Punisher blush–I assume it would, I’ve never met him–is the cast. The Invisibles is a sort of sex-drugs-rock’n’roll anarchist paramilitary outfit: trying to explain further is just a waste of my time and yours. Suffice it to say that its members include a transvestite Brazilian witch doctor, a time-traveling schizophrenic hottie, and a zen-master bald kung fu dude who looks suspiciously like Grant Morrison himself–and those are just main characters. Together they struggle with–sort of–a strange millenia old menace that calls to mind the horrors of H.P. Lovecraft, the Illuminatus! trilogy, and ever conspiracy theory you’ve ever heard, except for that crummy Mel Gibson movie.

The problem with The Invisibles is that it takes a while to get going. I’ll admit: the first trade is pretty boring. Not many people can introduce such an incredibly complex story and group of characters, while simultaneously running through a sequence of hallucinations and head trips, and bring it off successfully in one book. Unfortunately, I’m not sure Mr Morrison does here. Plus the art is boring, boring, boring, throughout most of the first volume. The art really doesn’t get great until Phil Jimenez joins up near the end of Volume One (out of three: I’m referring to the three volumes it was originally published as, rather than the seven trades that reprint those three volumes. Make sense?). Then it’s amazing.

But, often-ugly art aside, by the middle of the second trade (“Apocalipstick”), the story gets going and becomes downright fascinating. Here’s my suggestion. Buy the first two trades, go home, and do your best to get through the first one. It’s not awful or anything, just a little much to swallow. Finish that one, then start the second one as soon as you can. One of my favorite single issues of any comic is #12 (“Best Man Fall”): if you finish that issue and STILL haven’t started to enjoy it, then you probably won’t ever. You can quit at that point. Take care of those trades while you read them, and if you make a good case, maybe we’ll let you swap them for something with less death and nudity in it. Oh yeah: parents, this title is NOT for young readers.

And there you go.
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NOW DISCUSS :: The Greatest Convention Of All Time, Ever.

July 26, 2007 at 6:02 pm By:

Here’s something I’d like to hear from Heroes-dom assembled on: I can say with some authority that next year’s HeroesCon is going to be the biggest one ever. We’re already at full-steam, guest list wise, and it’s still just July. There’s plenty more to come, and you can expect some sweet announcements over the next couple of months. Programming will be through the roof, Indie Island will be bigger than ever, and all signs point to standing room only all weekend.

So, since we have all this time to really concentrate on making a great, world class event next year, what you you do? How would you improve the convention? Guests you’d like to see, panels you’d want to attend, whatever–believe me, we listen very carefully to this kind of thing. After all, all our magical famousness comes from being such a convention-of-the-people, so lets hear those opinions! Negative opinions are okay too, but let’s just keep it nice and clean for everyone’s benefit, okay?

Now discuss!

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REVIEW :: The Three Paradoxes

July 25, 2007 at 1:36 pm By:

by Paul Hornschemeier
80 pgs :: HC :: Fantagraphics Books

reviewed by Shawn Reynolds

One of my favorite purchases during this year’s Heroes Convention was Paul Hornschemeier’s The Three Paradoxes. And after discussing it at the “Up Close and Personal” panel with Hornschemeier, moderated by the ever lovely Andy Mansell, I was very excited to get a chance to sit down and read it.

On the surface this book is simple. There are four main stories, each with a corresponding art style. The first is the story of Hornschemeier and his father talking as they walk down the street. The next story you are introduced to a young Hornschemeier searching for a bully with his friends. The third story is the origin of the man with the scar on his neck. Finally, the fourth story is of the philosopher Zeno explaining his three paradoxes. When you first begin to read this book it is hard to figure out how all the stories relate to each other. But by the time you finish you start to see how they connect. I will warn you: you will need to read this through at least two times, maybe more. It is a quick read, but it is not a light read. It is rich and dense and there are many layers and meanings.

To understand the book it is important to understand Zeno’s paradoxes. An oversimplified version of Zeno’s paradoxes is as follows: 1) you can never begin, 2) you can never catch up and 3) you can never move. For me this book is simultaneously supporting and refuting Zeno’s claims. Socrates is the voice of reason, stating that change does exist. While Socrates points out the flaws in Zeno’s paradoxes and logic does lead us to conclude that they are false, the rest of the book supports the paradoxes. That said, the book supports them in a limited way. For example, when Hornschemeier encounters the bully in that moment he could not move to defend himself. Later on he could move, but in that moment the paradox holds true (Hornschemeier directly states this in reference to not being able to move when he sees the scar, but I wanted to point out a less obvious example). Change seems to be inevitable and yet when you want something to change it seems like it never will.

An interesting aspect of this book is the symbolism of the road. It is a symbol for change and progress. Roads take you places. They send you out on journeys and they bring you back home. When you walk across the street you can become a different person. Also, it is a symbol for danger. Bad things can happen on the road. And bad things can happen when you travel down the road. In my 11th grade English class the teacher discussed the importance of the river in The Adventures of Huckleberry Finn. She said that it symbolized a baptism. Every time Huck got into the river he changed. In The Three Paradoxes the road takes on the same significance. Just how most of the action takes place in or around the river in Huck, most of the action takes place in or near the road in Paradoxes.

Enough about philosophy and symbolism, let’s talk about the art. There are five different art styles which help  to differentiate between the stories. This distinction is important, if there wasn’t a sharp contrast between stories the book wouldn’t flow and it would get really confusing really quickly. The story of Hornschemeier and the bully is told in a child-like comic strip style; whereas, the story of the scar is like a comic book from the 1970s (complete with yellowed paper). What strikes me most about the different art styles is that the Zeno story seems to distinguish itself from the other stories. It appears to be a separate entity, not a part of the larger narrative. The other stories relate directly to Hornschemeier, either his past or his thoughts. But this story isn’t about Hornschemeier. It is about some philosopher a long time ago. The Zeno story may be separate, but it is integral to the understanding of the story.

I think this work is highly successful. The art, the dialogue and the flow of the stories all work together to make this a rich and complex work. If after reading this Socrates is not your favorite philosopher then something is wrong with you!

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COMICS INDUSTRY :: Alan Moore, Art Spiegelman, and Dan Clowes on The Simpsons!

July 23, 2007 at 3:20 pm By:

Holy star-studding, Batman! Ken Tucker at Entertainment Weekly writes here about the October 7th episode of The Simpsons, which will take place at a giant comic book convention and feature the voices of Jack Black, Alan Moore, Art Spiegelman, and Dan Clowes. I read about it on the excellent Fantagraphics blog, aptly named FLOG!

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Filed Under: Comics Industry, Heroes Aren't Hard To Find

IN THE NEWS :: Happy 75th Birthday To Dick Giordano!

July 20, 2007 at 11:22 am By:

Former DC Editor-In-Chief, inspiration to a generation of artists and inkers, repeat HeroesCon guest, and all around living legend Dick Giordano turns 75 today! Happy Birthday, Dick! Thanks to The Comics Reporter for the news.
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Filed Under: Comics Industry, Heroes Aren't Hard To Find

REVIEW :: Casper The Friendly Ghost

July 19, 2007 at 4:07 pm By:

$19.95 479 pages
edited by Leslie Cabarga


Everybody knows that part of the allure of the comics form is its power to evoke nostalgia. Obviously this is not necessary for a good comic–for instance, Maus or Acme Novelty Library don’t inspire any nostalgia in me–but it often carries what might otherwise be considered pure fluff on its back. So it goes with the new Casper collection that shipped this week: Harvey Comics Classics Volume One: Casper the Friendly Ghost.

During the Golden and early Silver ages of comics (roughly the 1940’s and 50’s), comics were an incredible hodge-podge of superheroes, funny animals, licensed characters like Bob Hope and The Honeymooners, horror books, etc. Remember that by the end of the 40’s, the very idea of a comics industry wasn’t even 15 years old yet! People saw comics selling and would try practically any idea to get something on the newstands and into kids’ hands. Enter Casper the Friendly Ghost, a one-off animated short that almost immediately was turned into a comic book, and eventually became the flagship title of the future Harvey Comics, who also brought us characters like Richie Rich and Hot Stuff.
What started as a throwaway idea about a ghost who’s lonely because everyone’s too scared of him to be friends (surprisingly lonely in the very early adventures), turns into a morality tale by the end of the 50’s. I grew up on Casper comics, and never found it odd that this undead kid had such a handle on right and wrong, even despite the jeers and mockery of his ghostly peers. And this is not even to say that it’s so well-written that somehow you don’t notice–it’s more just that Casper is a very, very simple comic. This was not one of those books that broke wild new ground, or expanded the language, or whatever. It’s just a funny book about a ghost and a bunch of animals that he’s forever getting out of pretty low-key trouble.
BUT! There’s something about Casper, I tell you. Maybe it’s the incredible art, which by the 60’s had turned into a strange hybrid of the studio-style animation of the forties, standard funny animal “round-head” art, and incredible technical draftsmanship. Or maybe it’s the simplicity of the stories–I can say with some surety that much of my adult moral code (such as it is) I can see forming in these old stories. Casper always does the right thing; the worst he ever seems to do is using his ghostliness to scare some hunters away from say, a baby deer or something. And while that’s pretty laughable when you set it against some of the imagery used in Alan Moore’s Watchmen, or the extreme violence of something like Civil War, I think it’s okay to be laughable sometimes. And these are–besides the incredible brush and linework, there’s not much to these stories. But then again, Casper isn’t for college professors to deconstruct; it’s for young kids to cut their comics-reading teeth on.
If you’re a young kid, or are looking for something good for a young kid, I highly recommend this book–and at twenty bucks for nearly 500 pages of high-quality reprints, including 2 color sections, it’s pretty affordable. And if you’re just some guy who still has a stack of beat-up, often coverless Casper’s somewhere in your closet, you’ll love sitting down some Sunday afternoon and time-travelling back to when you were young enough to feel bad for a poor little friendly ghost.
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